Brief Teaching Philosophy
My primary focus in teaching a class is to communicate the basics and encourage the student’s ability to visualize, hypothesize and solve problems that they may encounter as a researcher or as an engineer. Research in Multimedia, has taught me the value of strong theoretical background in computer science and its use in designing systems and algorithms. My professors and peers have been instrumental in strengthening my theoretical foundations. I hope to continue this effort and aid the learning process in my students. I strongly believe that the experience in research is fundamental to assist students in learning the theory of computer science, visualizing problems and proposing smart solutions. One of my primary aims is to instill the spirit of research and problem solving in students.
At ASU, I designed and updated the syllabus of senior year
course entitled Multimedia Information Systems. My approach was to teach
the basics of multimedia engineering. In order to facilitate students understanding,
(primarily composed of computer science students) I often explained algorithms
through psuedocodes, and real world examples. Students were also taught
how to understand the “math” behind the algorithms and how to
convert equations into working code. As ASU does not have a pattern recognition
class, my syllabus and slides covered basic pattern recognition principles
and how they can be used to solve problems in text, images, video and audio
processing. The feedback from students was positive and I would be teaching
the class again in Spring 2005.
As an instructor, I am interested in teaching and developing courses in multimedia, haptic user interfaces, computational neurosciences and mutlimodal human computer interfaces.Previous experience in teaching and designing multimedia courses has helped me understand the process, intricacies and value of teaching. I hope to continue teaching multimedia course such as image processing, computer vision and multimedia information systems. My interest in teaching courses on user interfaces stems from my research. Haptic user interfaces is a developing field and I intend to design and develop a graduate level course that explains the basics of designing haptic applications. Haptics has been studied in many disciplines and consequently this course will cover the basics of neurology, psychology of haptics and then explain how the technology of haptic user interfaces is designed. The course will hopefully be beneficial to student in many disciplines such as bioengineering, robotics, computer science and cognitive science. I intend to take a similar multidisciplinary approach to human computer interfaces course. Computational neuroscience is a facinating new field that involves modeling and simulation of neural phenomena. I am deeply interested in computational modeling of haptics sensory system and intend to be both a student and teacher for this field.
Synopsis