Materials
CSE 591: Data Mining
My Face Recognition Project: I implemented a mahalanobis distance based face recognition system with data mining techniques to reduce computational complexity and reduce the noise.
My presentation
on STING clustering algorithm
BME 521: Neuromuscular
Control Systems
My final report on Haptics Project. Development of smart and effective
haptic interfaces and devices requires extensive studies that link perceptual
phenomena with bio-mechanical measures and incorporation of such domain
knowledge in the engineering of haptic interfaces. These devices present
an exciting opportunity to use haptics as a means of communication for individuals
who are blind. In order to develop natural and intuitive communication paradigm
and devices for individuals who are blind, it is important to understand
the problem of shape, texture and weight characterization through haptics.
This knowledge can give clues into development of paradigms of effectively
presenting and synthesizing haptic sensation in order to generate realistic
perception. In order to understand haptic object characterization, it is
important to enumerate and study the strategy that humans use to explore
objects. This strategy needs to be evaluated both in terms of its temporal
order and its characteristics. Intuitively, we can hypothesize that presentation
virtual object’s characteristics in the same order as they are perceived
in the real world, would lead to improved object identification and perception:
hence achieving the ultimate goal of haptic virtual reality.
The objective of this experiment was to evaluate the strategy used by humans
to explore everyday objects namely bowls. The strategy was evaluated for
its consistency across objects and across subjects. A temporal order analysis
was done as well as proportion analysis of time spent in each activity was
also performed to find what activity takes the maximum amount of time.
CSE 507: Virtual Reality Systems
My Project on Developing Navigation tool for blind individuals. The idea was to develop a project wherein a blind individual could download a map of a building. This map will be parsed by an image processing engine and a 3D graphics engine will convert the map into 3D virtual representation. Flock of Birds tracker is attached to the base of the cane that helps the blind individual navigate in the virtual environment. 3D sound is used to generate realistic sounds that help blind individuals get acquainted with buildings before they actually go to it. This project was well received and has the potential for further development. We called the project GuideDog VR. This is a link to the code and executable. The project requires Direct 3d.
Report on VR for the physically handicapped: A report on state of the art in VR for the physically handicapped. Associated presentation
Synopsis